Tagged with "secondlife"

Results 1-5 of 5

  1. Reflexive Architecture (in Second Life)

    Reflexive Architecture (in Second Life)

    Case Study

    by Nina Simon Published February 16 2008

    I've been involved in several temporary exhibits, but this was the most unique installation I've ever managed. I approached an artist, made a proposal, and three weeks later he was installing exhibits at our institution for free. Not only that, but...

  2. Old Masters Picture Gallery in Second Life

    Old Masters Picture Gallery in Second Life

    Review

    by Jim Spadaccini Published September 19 2007

    Second Life for those who haven't heard of it, is a popular, Internet-based virtual world. Registered users create their own avatars, interact with other users, and even build structures and spaces. I've ventured into Second Life (abbreviated as...

  3. Ten Cubed

    Ten Cubed

    Case Study

    by Haydn Shaughnessy Published February 26 2008

    We set out to create an exhibition space in a virtual environment that brought real life design values - ie the form would in some way improve the functionality - into the virtual world. We wanted a virtual exibition space that clearly worked in some...

  4. The Tech Virtual Test Zone: Art, Film & Music

    The Tech Virtual Test Zone: Art, Film & Music

    Review

    by Paul Orselli Published June 15 2008

    I visited the Tech Virtual Test Zone with a bit of trepidation --- Second Life (SL) is just not my (digital, virtual) cup of tea. How would the premise of the Tech's experiment, namely, to use Second Life as a collaborative means to develop and...

  5. The Tech Virtual Test Zone

    The Tech Virtual Test Zone

    Case Study

    by Nina Simon Published June 26 2008

    The Tech Virtual Test Zone is the physical proving ground for The Tech Museum's new exhibit development process (detailed below in the process section). The specific goals for the exhibition were: --to create an exhibition of 5-10 interactive...