Tagged with "design"
Results 1-15 of 19
-
Making Models
Case Study
by Christine Reich Published April 18 2007
For more than a decade, the Museum of Science was engaged in a major, long-term exhibition plan called "Science is an Activity" that aimed to engage visitors in activities that fostered science thinking skills. Making Models was the fourth and final...
-
Design for the Other 90%
Review
by Paul Orselli Published August 10 2007
That this study of designs for some of the world poorest people is mounted in the garden of a mansion in the middle of Manhattan's East Side is an irony I am sure is not lost on most visitors. That being said, the Cooper-Hewitt has put together a...
-
The New World of Coca-Cola
Review
by Brad Larson Published September 12 2007
I had a quick hour and a half before catching a cab to the airport, so decided to check out the New World of Coca Cola in downtown Atlanta, three months after opening in its new building. As are many other people in the museum field, I am interested...
-
Secrets of Aging
Case Study
by Christine Reich Published November 16 2007
Secrets of Aging explored what social science and biological research tells us about aging. There were four sections in this exhibit: Body, Mind, Society, and Longevity. The Body section provided information on how different parts of the body, such...
-
Brit Insurance Designs of the Year
Review
by Frankie Roberto Published April 02 2008
The latest exhibition at the Design Museum has a very simple purpose: to showcase the 100 shortlisted entries in their new annual Design Awards (sponsored by Brit Insurance). Divided into seven categories - architecture, graphics, fashion, product,...
-
The Secret Life of Objects, an Interactive Map of Finnish Design
Case Study
by Mariana Salgado Published July 01 2008
The Secret Life of Objects, an Interactive Map of Finnish Design is a selection of objects from the collections dating from 1874 to 2008 on show in the Design Museum. In the interactive map visitors can give their comments about the objects and enjoy...
-
Jukebox Memories
Case Study
by Jim Spadaccini Published December 05 2007
Jukebox Memories is a computer-based exhibit that plays #1 hit songs from the years 1955 to 1995. It was originally developed as part of the Exploratorium's Memory exhibition. A simple "question and answer" format was developed to keep visitors...
-
Specimens in a Sustainable Environment
Case Study
by Jonathan Katz Published February 06 2009
Sustainability & Specimen Display: a Conflict of Program? Key to the design program of the new California Academy of Sciences was incorporating the Academy ethos and commitment to sustainability into the design of the building. (Photo #1)The result...
-
The Animated Artwork of Laura Vaccaro Seeger
Case Study
by Paul Orselli Published November 20 2008
Laura Vaccaro Seeger is an award-winning author/illustrator who lives on Long Island. The Long Island-based Nassau County Museum of Art (NCMA) had approached Laura to mount a temporary show of original artwork from her books, but wanted to create an...
-
Hands on Democracy
Case Study
by Regan Forrest Published August 13 2009
Hands on Democracy is a new permanent exhibition targeted at children and families, located within sections of Old Parliament House (OPH) in Canberra. As the seat of the Australian Federal Parliament from 1927-1988, OPH is one of Australias most...
-
Massive Change
Review
by Kathleen McLean Published April 12 2007
I first saw Massive Change at the Art Gallery of Ontario in Toronto. I had heard about it from staff at the Vancouver Art Gallery, where the exhibition originated, and from all the press materials I received, it sounded like it might be different from...
-
Tom Tits Experiment (the whole place)
Review
by Erik Thogersen Published May 28 2010
When staff at the Exploratorium list museums that they find inspiring, Tom Tits Experiment, located an hour outside of Stockholm Sweden, is generally near the top of the list. This May I finally had the chance to visit, and arrived with much...
-
Designing Their Own Tools
Bit
by Natalie Rusk on February 15, 2010
Although our group at the MIT Media Lab designed Scratch software to be a flexible tool for young people to create their own interactive programs, we continue to be amazed by the wide variety of projects...
-
speaking of feature creep...
Bit
by Dave Stroud on February 16, 2010
The comment above about design reviews reminded me of this video.
1
- 2

