
Nina Simon
What I do, where I work
I’m an independent person working on exhibits and museum experiences that relate to visitor participation (as co-creators or highly enabled users) and gaming. I maintain Museum 2.0, a blog about ways that museums can integrate social networks, user-focused design, and etc. into our institutions. I work with museums on experimental exhibit processes and new ways of thinking about content sharing and technology.
Positions
scary radar earth science electrical engineering thingy at NASA
Curator at The Tech Museum of Innovation
Experience Development Specialist at International Spy Museum
all-around deck hand at Acton Science Discovery Museum
educational stuff at Boston Museum of Science
Website(s)
More about me
I’m interested in projects that are racy, challenging, and dynamic. There’s a constant struggle in my head between the benefits of highly designed, immersive, narrative experiences and those of user-focused, open-ended ones. My 5-year dream is to start a small museum/bar that can serve as an experimental launching pad for participatory exhibits and for museum folks to play with innovation and see how possible it can be in their own institutions.
I also live in the mountains off the grid and love building treehouses.
Recent publications & presentations
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"Is Museum a Four Letter Word?." Museum
January 2008
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"Discourse in the Blogosphere: What Museums Can Learn from Web 2.0." Museums and Social Issues
Fall 2007
Case Studies

The Tech Virtual Test Zone
by Nina Simon
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Published June 26 2008

Reflexive Architecture (in Secon...
by Nina Simon
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Published February 16 2008
Reviews

Rotten Luck: The Decaying Dice o...
by Nina Simon
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Published April 26 2007
Photos and Blog Posts
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The Future of Authority: Platform Power
October 08, 2008
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What Cross-Platform Gaming is Doing for Books... and Can Do for Museums
October 06, 2008
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Intranets, Yammer, and Other Web 2.0 Tools for Staff Communication
October 02, 2008
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Passionate Experts and the Museums that Avoid Them
September 30, 2008
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Quick Hits: Funding, Facts, and Futurecasting
September 26, 2008
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Exhibits and Artifacts as Social Objects
September 25, 2008
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How Your Museum Can Be an Online First Responder
September 22, 2008
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Your Help Needed to Steer the Museum 2.0 Live Archive
September 18, 2008
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How to Design from Virtual Metaphor to Real Experience, and an Example
September 16, 2008
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Wikis: What, When, Why
September 11, 2008
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An ARG at the Smithsonian: Games, Collections, and Ghosts
September 08, 2008
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Groundswell Book Club Part 5: Embracing
September 04, 2008
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Co-Creating Exhibits with Teens and Volunteers: The Importance of Criteria
September 02, 2008
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Groundswell Book Club Part 4: Customer Support
August 28, 2008
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The Voicemail Museum: A Call-In Collection
August 26, 2008
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Groundswell Book Club Part 3: Energizing
August 21, 2008



















