
Kemper Barkhurst
What I do, where I work
I work extensively in design, photography, and video production for educational purposes. I enjoy working with Museums and non-profits and have over nine years’ experience in providing design services for dozens of non-profit organizations, governmental agencies, and businesses throughout the World.
I also enjoy a good environmental cause and have a keen interest in alternative energy, sustainability, and wilderness conservation. I currently serve on the board of a non-profit urban farm in Albuquerque, New Mexico.
Positions
Creative at Identified Media, LLC
Board Member at Rio Grande Community Farm
Lead Designer/Multimedia Developer at Ideum
Website(s)
More about me
Over the years I have worked on projects for ABC, Adobe, Adventure Science Center, The Alfonso Ortiz Center for Intercultural Studies, The Asian Foundation, Association of Science-Technology Centers, Astronomical Society of the Pacific, CBS Sports, Center for Advancement of Informal Science Education, Chabot Space & Science Center, City of Torrance California, Cultural Center of the Southwest, Don Harrington Discovery Center, Isleta Pueblo, Imaginarium Science Discovery Center, Juvenile Diabetes Research Foundation International, KQED, Liberty Science Center, Lucas Films, Mammoth Mountain Ski Area, Maxwell Museum of Anthropology, Museum of the African Diaspora, Museum of Contemporary Art, New Mexico Energy, Minerals and Natural Resources Department, New Mexico Museum of Natural History and Science, Museum of New Mexico Foundation, NASA, Paramount Pictures, The Tech Museum of Innovation, UC Berkeley Space Sciences Laboratory, University of New Mexico, US National Parks Service, and US Fish and Wildlife Service.
Latest Posts from Notes
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New Ways for Nonprofits to Raise Money Online
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Published on June 22, 2010
Kemper Barkhurst is a designer at HiDef, a skilled team that creates web solutions for great causes. I recently set up an online donation form for Rio Grande Community Farm, a nonprofit organization where I serve as board member and volunteer. This PayP...
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Bashrc Script for Chroma Key Compositing
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Published on May 13, 2010
Step 1 The first step of this process is to output the source video into individual frames using FFMPEG. This is the command used to output a sequence of frames. This was done on both the background and the foreground video files. ffmpeg -i ../vid...
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Nature by Numbers
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Published on April 29, 2010
An animation by Etérea featuring the Fibonacci numbers over the Golden Angle and Ratio, and the Delaunay triangulation. All it needs is a little variability of environment. If I had time I would love to recreate all the 3d modeled scenes with...
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Bashrc Script for Filtering a Video
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Published on March 25, 2010
Below is my bashrc script that will accept an input video. It will then run FFMPEG to dump out the frames into a new directory with a reduced 1/FPS for speed of processing. It uses GraphicsMagick to apply a color filter to these frames that ...
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Video editing with FFMPEG
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Published on March 11, 2010
I’ll be following up on this tutorial soon. It was a bit much at first pass but skipping to the end it’s interesting to see how a video can be created using this tool.
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Interactive Visualization of the History of Electronic Music
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Published on February 25, 2010
A three user, two projector interactive powered by wii remotes and processing. It allows visualization of rhythms and sub-rhythms used in a variety of electronic music. I’ll have to look into how wii remotes can interface with processing. So...
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Script-fu Color Wheel Generation
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Published on February 25, 2010
I was able to put together this color wheel shown here and the Gimp script can be downloaded at: script-fu-kbColorWheel.scm Without getting into the syntax of it all this is the basic process: Create a new image and set the size. Set a series of variabl...
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Baby Stepping into Script-Fu
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Published on February 16, 2010
An inefficient Script-fu script that generates three gradient layers. script-fu-kbGradientLayers.scm
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Open Source Game
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Published on February 15, 2010
Primrose is a puzzle game that was sent to me from an iPhone developer. It was created by a New Mexico game developer. He was prominently mentioned in this NY Times article, Can D.I.Y. Supplant the First-Person Shooter? What I found really i...