Spadaccini_j

Jim Spadaccini

  • What I do, where I work

  • I am the creative director at Ideum, a company that specializes in multimedia development. We design interactive computer-based exhibits including multitouch tables. We also develop Web applications. We worked along with ASTC and Independent Exhibits to design and develop the ExhibitFiles site.

  • Current position

  • Creative Director at Ideum

Earlier positions

  • Director of Interactive Media at Exploratorium

  • Instructor at Multimedia Studies Program SF State

Website(s)

  • Water, Wind, & Weather: Miami in a Changing Climate

    Water, Wind, & Weather: Miami in a Changing Climate

    Case Study

    by Jim Spadaccini Published October 15 2012

    Water, Wind, & Weather: Miami in a Changing Climate is a large-scale computer-based interactive installation exploring the changing global climate and potential impacts on Miami, notably the risks associated with sea level rise and links to...

  • Tiny Drifters

    Tiny Drifters

    Case Study

    by Jim Spadaccini Published September 08 2011

    Tiny Drifters allows visitors to “peer into a magnified drop of sea water” to see and interact with 3D rendered versions of microscopic sea life on a huge, seven-foot multitouch wall. Visitors can rotate and view a variety of types of...

  • California Mapping Multitouch Exhibit

    California Mapping Multitouch Exhibit

    Case Study

    by Jim Spadaccini Published August 26 2010

    Earlier this year we worked with the Oakland Museum of California (OMCA) to create an exhibit allowing visitors to explore early maps of California. A multitouch table with custom software is a centerpiece within the larger exhibition space. OMCA...

  • L.A. Zone Multitouch, Multiuser Table

    L.A. Zone Multitouch, Multiuser Table

    Case Study

    by Jim Spadaccini Published April 02 2010

    The L.A. Zone exhibition at the California Science Center explores the natural and man-made environments that make up the Los Angeles area. The L.A. Zone is one of eight zones found in the new Ecosystems gallery space at California Science Center. This...

  • Space Imaging: Multitouch Multiuser Exhibit

    Space Imaging: Multitouch Multiuser Exhibit

    Case Study

    by Jim Spadaccini Published February 03 2010

    The electromagnetic spectrum has always been a tough topic to make accessible to museum visitors. After all, only a small sliver of the EM spectrum can be seen with our eyes. Most of what gets "imaged" across the spectrum, is pictured with high-tech,...

  • Jukebox Memories

    Jukebox Memories

    Case Study

    by Jim Spadaccini Published December 05 2007

    Jukebox Memories is a computer-based exhibit that plays #1 hit songs from the years 1955 to 1995. It was originally developed as part of the Exploratorium's Memory exhibition. A simple "question and answer" format was developed to keep visitors...

  • North by Southwest: Interactive Kiosk

    North by Southwest: Interactive Kiosk

    Case Study

    by Jim Spadaccini Published July 09 2007

    The kiosk exhibit in this case study shares the same name with the exhibit, North by Southwest: Bering Sea Communities, Collaborations and Collections. The exhibition is currently open at the Maxwell Museum of Anthropology in Albuquerque, New Mexico....

  • The American Image: The Photographs of John Collier Jr.

    The American Image: The Photographs of John Collier Jr.

    Case Study

    by Jim Spadaccini Published May 08 2007

    The American Image: The Photographs of John Collier Jr. was developed with a grant from the National Endowment for the Humanities. The Maxwell Museum of Anthropology and College of Education’s Technology & Education Center (TEC) at the University of...

  • Clean Power: The Promise of Fuel Cells

    Clean Power: The Promise of Fuel Cells

    Case Study

    by Jim Spadaccini Published April 09 2007

    Clean Power: The Promise of Fuel Cells is a computer-based interactive exhibit developed by California Science Center and Ideum. The exhibit in-depth information in three basic areas: “How fuel cells work” uses 3D animation to explain the chemical...

  • Old Masters Picture Gallery in Second Life

    Old Masters Picture Gallery in Second Life

    Review

    by Jim Spadaccini Published September 19 2007

    Second Life for those who haven't heard of it, is a popular, Internet-based virtual world. Registered users create their own avatars, interact with other users, and even build structures and spaces. I've ventured into Second Life (abbreviated as...

  • 6 Billion Human Beings (6 millards d'Hommes)

    6 Billion Human Beings (6 millards d'Hommes)

    Review

    by Jim Spadaccini Published May 16 2007

    After seeing the online version of this exhibition, I knew that I needed to see the physical one as well. At the time, I was working for the Exploratorium and was lucky enough to be in Europe on museum business. I remember thinking to myself that this...

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