Forces at Play
of an Exhibition
Published on September 17, 2016
Museum: Minnesota Children's Museum
Visit Date: September, 2016
Museums use the word engaged in describing visitors wholeheartedly involved with activities. They are engaged when they try different features of a component, repeat actions and add variations, show others what to do, talk about what they are doing, or stick with an activity for a long time. Engaged is what museums hope for in creating exhibits and programs, in connecting people with one another and with the museum, and in having an impact.
In Forces at Play at Minnesota Children’s Museum, children and adults are ENGAGED. They are engaged with water, air, and bubbles; with hoses, cranks, and valves; pipes and pumps; sprayers and suds; blowers, brushes, and balls; with children and adults, with people they know and with friends they just met.
Opening on August 31, Forces at Play is the first new permanent gallery of the Museum’s $30 million expansion and renovation to be completed in April 2017. This IMLS-funded project makes what children (and adults) find fascinating–air and water–intriguing, accessible, and joyful.
Designed for a primary audience of children 4 through 10 years and their caregivers, the gallery’s secondary audience is children 3 years and under and their caregivers. An overarching focus is on actively engaging visitors’ critical thinking through open-ended, self-directed play and materials exploration, and reinforced with an engineering layer. Along with creating a compelling water experience, the Museum wanted to add air as another medium for investigation. With this combination, the Museum also hoped to move the upper end of the age range closer to 10 years.
The exhibit’s design, activities, real materials, and abundant loose parts wholeheartedly invite everyone to try something, to fit pipes together, twist tubes apart, press levers, aim a hose, or pull on a gate valve. The promise that doing something will make something interesting happen is met. Ping pong balls hover in the air; feathers fly; suds climb through tubes; dots of light appear with a wet finger. The words “wash me” appear seemingly from nowhere as warm water spills across a surface.
From Air Play to Water Play
Two main areas, air play and water play, both with designated tot spots for very young children are connected by a ramp. Giant hanging dryer tubes line the ramp; they are both practical–for drying off–and for investigating–making the overhead Mylar strips dance. In air play, visitors connect tubes, blowers and adjust valves to launch ping pong balls from the Blower Stations. They start a chain reaction by pumping air into tubes at various air sources and trigger spinners and propellers. And they use prediction and timing in launching ping pong balls into traffic cone targets.
In the water play area visitors crank the giant blue carwash brush to make it spin; draw images with water on a panel of LED lights; fill a series of basins with water to start a cascade; and transform trays of bubble solution with dichroic gels. Undoubtedly, the main attraction of the entire gallery is the Car Wash Bonanza. Parked in the car wash is a fantastic vehicle constructed from parts of 13 different vehicles. If pretending to drive a car is fun, then driving one with the hood of a VW bug, the door of a police car, the back of a city bus, wheels of 4 different sizes (including a giant tractor wheel), is a dream beyond belief.
The vehicle’s varied contours, surfaces, and colors beg to be washed, rinsed, and polished. When the car wash cycle begins, the wash, rinse, dry lights light up in succession dispensing suds, a clean rinse, and puffs of air. At the 4-cylinder bubble engine, children crank and pump bubbles delivered through 4 different tubes. Nearby, dozens of brushes that do work of every sort, hang ready for scrubbing and buffing. There’s a job, a brush, or a hose for everyone.
The SteamPunk Side of Seuss
Forces at Play is designed by Gyroscope, Inc. (Oakland CA) and built by Kidzibits (Minneapolis, MN) and the Museum’s in-house fabricators.
The design brief expressed the gallery’s look-and-feel as the SteamPunk Side of Seuss. More than a clever trope, this image inspired a deconstructed design aesthetic that is spare, inventive, functional, whacky, beautiful, and occasionally surprising. Conceptually, it served to strip away layers from how we often experience the forces of air and water in museum settings and everyday situations. Right at the entry, four powerful air blowers stripped of casings are visible through a glass window and help make obvious how air is delivered to the floor blowers that lift balls and float feathers..
Decisions in lay out, materials, and surfaces contribute to the transparency. Open sight lines keep the large, 3,400 square foot space visually simple, mechanisms visible, and freedom of movement easy. Stripped to essentials, the car wash and vehicle are basic frameworks with intriguing elements and quirky twists: the rearview mirror of a Mack Truck, the hood ornament of a Minneapolis Moline tractor, old license plates, or suds oozing from a hose like soft-serve ice cream.
A consistent use of stainless steel panels throughout brings order to abundant brushes, raincoats, and visitor comments. Against neutral gray walls, the orange traffic cones and bright yellow fans pop. Beauty is in the details of the copper pipe Water Contraption, the shallow pools of Ripple Effect, and the bubbles spilling through the Digital Graffiti.
Wet, Whacky, and Managing Well
Although Forces at Play is still new, the Museum is dealing successfully with operational issues many museums face in less ambitious exhibits: water, loose parts, text, and adult engagement.
With multiple water hoses around the care wash, Forces at Play is definitely wet, especially under the vehicle. Floor contouring, drain, and water-proof non-porous surfacing result in surprisingly little pooling water. Raincoats with hoods in all sizes and distributed in several areas are handy. Drying off is easy, engaging, and accessible: at a bank of dryers, at the dryer tubes on the ramp, or a rub down at the big carwash brush. Children will get wet, a little or a lot, but so far no one seems to mind. That may change when an Alberta Clipper passes through Minnesota in January.
The Museum does not just tolerate water and loose parts–tubes, ping pong balls, brushes–but embraces them. Essential to materials exploration, brushes, dichroic gel, suds, feathers, tubing, ping pong balls, water, and air are plentiful. Brushes are intended to travel from the tool bin to the Car Wash to Water Graffiti. Materials, says the exhibit’s developer, Mary Weiland, are meant to live on the ground where they are visible, accessible, and suggest possibilities.
Signs are scarce and, when present, are short. One says, “Directions. (There aren’t any.) And that’s on Purpose.” The absence of signs telling what to do or why it is important makes a point. If play is a strategy for learning then big play provides big learning opportunities. In Forces At Play, concepts like flow and pressure can be experienced directly. Understanding them well may be in the future, but the joy of investigating them, working with others, making things happen with water or air–are decidedly in the present where it matters.
On my two visits to the gallery, I saw everyone get into the act, from wobbly walkers to 10 and 11 year olds, to parents, grandparents, and staff. In contrast to so many exhibits where adults hang back, look on, or tap their phones, here they were as active as the children. The exhibit makes it easy to connect with others when a ping pong ball flies by or a water hose misfires. One parent slips away from the family at the Feather Blaster to tweak the chain reaction one more time.
Conversation flows. A father explains what windshield wipers do; a mother suggests her son increase the water pressure; a grandmother asks, “what if we…?” Often, and with adults in the lead, silliness and group fun erupts. Families blow their hair into crazy styles, shoot ping pong balls at each other, strike silly poses with squeegees, and give each other rubdowns with the giant blue brush. Staff gets into the act too. Jordan put on a soapy mit and polished the vehicle’s red truck door, directed the air hose at the Mylar strips, and danced with the air dancers.
Off Kilter and On Target
Before Forces At Play was a wet and whacky car wash temporarily called Scrub Hub, it was a STEM gallery with more structured water, air, and light experiences. The design was strong and the exhibit was accomplishing its broad goals. Following an advisors’ meeting during Schematic Design, the Museum team seriously considered the advisors’ input and rethought the exhibit approach. The result was a much deconstructed exhibit, with a car wash that hit harder on critical thinking, play, and materials exploration. In my role as a project advisor, I was initially hesitant about changing direction at that point in the process and where a car wash exhibit might lead. The team’s instincts were on the mark.
I applaud the Museum’s courage to look critically at its work and create a wet, windy, and whacky experience. At many points in the planning process, it could have backed up and, conceptually, mopped up the experience. Very likely, the experience would have been engaging. Instead, MCM chose to venture where museums often talk of going, but seldom do: open-ended exploration around what is fascinating to children and that involves abundant loose parts and a play-rich mess as a way to explore STEM.
This is play as we seldom see it in museums. Unlike the structured play that exhibits tend to provide, here is a glimpse of play among children of different ages directing their play, following their ideas, and transforming objects. This is play that drifts and flows, folds an interruption into a planned scenario, expands to include more children, even children who don’t know each other.
The promise that anyone can make something happen in this gallery is ever present. I watched a 3-year old girl carefully load 3 ping pong balls into a clear tube laying on its side near, but unconnected to, a blower. She focused intently, as if expecting them to move on their own. When nothing happened, she placed 2 more balls in the tube and waited again. When still nothing happened she looked into the end of the tube; she shifted the tube one way and then the other. She continued making one small adjustment after another small adjustment. When she accidently passed her hand a cross the blower, the ball she held flew up and hovered in mid air. The delight on her face announced a new round of investigation.
To the forces at play with water and air in this gallery, I would have to add the forces of curiosity, persistence, thinking, and delight that are at play and make this a success.